Critical thinking - creative solutions through roleplay
Critical Thinking does not always have to be incredibly serious. Our group desired to have a little fun with the idea of critical thinking. We thought it would be best to do this with a story that would be played out through roles given to members of our class. Creative solutions to problems is a fun way to start thinking about alternative solutions to problems.
We had certain ideas in place to reflect the goals we had in mind while creating our roleplay:
We had certain ideas in place to reflect the goals we had in mind while creating our roleplay:
- The vast array of characters pulled from different types of media. The diverse cast of characters would be assigned to a participant, giving each participant a general idea of how their character behaves.
- We chose these characters to represent how, in real world situations, everyone who comes in to provide their part of a solution ultimately have different motivations and offerings to the group, even though they are united for one goal.
- Each character has a strength and weakness. We wanted this to represent how everyone who comes in to work on a solution can provide and cannot provide different resources for the group. For the sake of our roleplay, we gave each character a superpower and a weakness that would not allow them to use their superpower.
- Characters would not share information about themselves. This reflects real world situations where everyone who participates in a solution does not always present the resources they have for a myriad of reasons. They may not feel what they can provide is relevant. Or no one ever asked.
- A time limit for the group to submit a solution to the problem. This reflects real world situations when we do not always have the time to come up with the best solution to a problem, but a solution must be provided.
- Weaknesses would come into play during the narrative. We believe this represents a sort-of randomness in the real world, where despite a group's best efforts to work together, things can happen causing certain members of that group to be unavailable or not being able to use the resources they would normally be able to provide.
- There will be times in our careers when we will be called upon to answer something we are told we should be answering, but may not have the answer to (not immediately, at least). We consider this "a state of not knowing". It is often difficult to break out of this state by oneself, especially if a situation plays out immediately, on-the-spot. Sometimes the most effective way of getting out of this state is hearing what other members have to say.
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